Version 0.3.0 - Altar of Tears
Faith in Despair » Devlog
This update adds a new event called Altar of Tears and includes changes to decks, balance, blessings, curses, bosses, map generation, and more.
Additions:
- Added new map event "Altar of Tears", which lets you combine lacrima
- Added "Lacrima Pack" option in Shop
- Added choices to Rest event
- Added creature/demon art by vil
- Added unique named enemies that appear in regular fights
- Added new animation and music when winning a run
- Added new shop music
- Added 3 player profiles instead of the "Reset" button in collection (thanks Pablo Murphy)
- Added highscore for deck selection and winning a run
- Added sound when getting a new curse
Gameplay:
- Bloodsucker deck has been changed (total revamp)
- Mercenary deck has been changed (replaced Capture with Recruit)
- Fight rewards no longer depend on enemy lacrima
- Reduced icons on map tiles to 3 to make runs a bit faster (thanks Marc / PepperHeadGaming)
- There are now only unique symbols on map tiles
- Adjacent map tiles should no longer contain the same events
- Unknown now has a lower chance to be a regular fight
- Increased chance of fights having at least 3 lanes and 3 enemies starting in chapter 2
- Card upgrades in Study are now capped by chapter
- Cards with 5 slots now only appear in chapter 3 (shops and treasure chests)
- Reduced maximum despair from 67 to 58
- Reworked blessings, curses, and bosses
- Replaced Capture with Exile: Exiles target non-boss creature
- Replaced Steal Lacrima with Fracture %: Disables one random lacrima slot of target creature
- Replaced Permadeath with Obliterate: When this creature kills a target with physical damage, exile target
- Renamed Anima to Grudge
- Renamed Sacrilege to Pray
- Renamed Hemorrhage to Rip
- Renamed Steal Gold to Mug
- Creature score now includes total damage done
- Removed several triggers (i.e. OnGlassCannon)
- Boss minions now have fewer lacrima (thanks Auri)
- Cards with Defender now always have 0 ATK
- Ally Debuffed and Ally Buff can now only be triggered by allies of the card, not the card carrying the trigger itself (same as Ally Attack, and Ally Death) (thanks Blankity)
- Overcharged no longer counts as a debuff and no longer activates debuffed triggers (thanks OKftw)
UI/UX:
- Added animated border to card that is currently attacking
- Added animations for selling and sacrificing cards
- Added animation for boss card appearance
- Added animation for lacrima rewards
- Added subtle particles when putting down or moving cards
- Added gold particles when opening treasure
- Added player damage particles on target lane and a red screen border
- Added more lacrima activation effects (with object pooling)
- Added a new effect when a card is triggered the first time in a turn (thanks Max)
- Added inventory zoom button, which scales up cards and lacrima slots
- Added description for "Add Lane"
- Added description for "First Strike"
- Added description for fractured slot
- Added total kills to Rage description
- Added total fights to Fightbound description
- Added button decorations
- Added red despair symbol on cards in hand which will increase despair to 100%
- Added tip that tells you that creatures revive after fights.
- Tip about moving creatures now only shows if you have never moved a creature to another lane before
- Made it easier to click on boss node (thanks Auri)
- Exiting certain final node (e.g. shop) on a map tile no longer prematurely marks it done
- Reroll and Lacrima Pack prices are now red when not affordable (thanks Auri)
- Gold display now counts up/down when value changes
- Changed overcharged description to hopefully be less confusing
- Lane sprites on the board now fade in/out
- Made sure that Automatons/Demons spawned from Spells always spawn on target lane (thanks Auri)
- Sacrificing a card now also animates lacrima to inventory
- Card events now start bigger, especially damage numbers
- End turn tooltip now only gets shown in the beginning of the game (thanks Auri)
- Exhume now has a different description on enemies
- You can now press triangle / mouse middle click to remove a lacrima from a card (thanks EnchanteurW)
- Cards in collection are now shown twice as big
- Clicking on an empty space on the board deselects current card
- Card rotation now resets when dragging it away from hand and letting go
- Made sure resolution is set correctly on Steam Deck
Fixes:
- Fixed Doomed always resetting to 3 turns when re-applied
- Fixed atonement details not going away after moving the mouse away
- Fixed status effect icons not always re-aligning correctly when a status effect gets removed
- Fixed bug when summoning a Minion with a spell
- Fixed redraw info not disappearing when pressing the redraw button
- Fixed error when playing a creature which causes full despair and destroy the creature that you'd want to replace
- Fixed some cases where pressing end turn would not be queued correctly, i.e. while long trigger chains are being resolved
- Fixed bosses showing random decoration
- Fixed minions mixing defence and offence lacrima for "target newest enemy"
- Fixed bug where buying a card from shop re-appears after restarting the game
- Fixed card tooltips not disappearing when destroying a card with a spell
- Fixed menu error when playing a spell caused enemies to exhume cards
- Fixed softlocks when getting despair outside fights (mainly for Mercenary)
- Fixed case when stealing gold from your own creatures (i.e. with a spell)
- Fixed edge case where OnDeath trigger would cause a chain reaction and the card would get killed again
- Fixed being able to still play a selected card if it was already discarded
Thank you for playing Faith in Despair.
Make sure to join the Discord and wishlist the game on Steam.
Files
faith-in-despair-html5.zip Play in browser
Version 16 9 days ago
faith-in-despair-linux.zip 119 MB
Version 28 9 days ago
faith-in-despair-mac.zip 129 MB
Version 25 9 days ago
faith-in-despair-windows.zip 119 MB
Version 28 9 days ago
Get Faith in Despair
Faith in Despair
Build your own cards in this roguelike deckbuilder.
Status | In development |
Author | muddasheep |
Genre | Card Game |
Tags | Deck Building, Roguelike |
More posts
- Version 0.2.6 - Atonements94 days ago
- Version 0.2.5 - New deck: MercenaryDec 13, 2024
- Version 0.2.4 - Run HistoryNov 22, 2024
- Version 0.2.3 - New deck: InvokerOct 28, 2024
- Version 0.2.2 - Bug FixesOct 07, 2024
- Version 0.2.1 - Title Art, Run Statistics, AdjustmentsSep 23, 2024
- Version 0.2.0 - Quality of DeathSep 03, 2024
- Version 0.1.20 - Art, Music & New Deck: BloodsuckerJul 09, 2024
- Version 0.1.19 - Hex-Style MapJun 18, 2024
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