Version 0.2.6 - Atonements


This update adds five new Atonments (previously called "circles of hell" / "difficulty circles") and a new run starter layout.

Additions

  • "Difficulty Circles" are now called Atonements
  • Added new Atonements layout, which lets you unlock new Atonements after winning
  • Added five new Atonements for a total of 15
  • Added new layout for starting a run
  • You can now hover over the selected Atonements in the upper left corner to show what you selected
  • Exhume, Draw Card and Discard Card now always only just work once and display no other value
  • Mercenary: Adjusted starter deck (+3 low-cost creatures)
  • Mercenary: Added permanent Curse (Abyss of Avarice)
  • Unknown icons on maps now turn into what they actually are when clicked
  • Lacrima value modifiers are now calculated by the order in which they are slotted into the cards (from left to right), i.e. Double + Deckbound is worse than Deckbound + Double
  • Added tooltip in shop to show that you can only sell 1 card (thanks cyangmou)
  • Added tooltip in shop to show that sold cards return their lacrima to inventory (thanks cyangmou)
  • Added tip to tell you to customize your cards if you haven't already after a few fights (thanks cyangmou)
  • Added tip that you can adjust game speed (thanks cyangmou)
  • Inventory button is now shown when choosing rewards (thanks cyangmou)
  • You can no longer leave the shop with right-clicking (thanks EnchanteurW)
  • Added description for Repeat (thanks Auri)
  • "Captured" now only gets triggered when capture was successful (thanks Qwerty)
  • Added "lacrima to inventory" animation when stealing lacrima or selling cards
  • Added animation when getting a new curse
  • Added description for Bleed to Harvest + Hemorrhage
  • Added info when hand is full when trying to draw a card

Fixes

  • Fixed issue where if you won with 5 Atonements they wouldn't get mastered (thanks Auri)
  • Fixed issue when trying to capture a charmed ally (thanks Auri)
  • Fixed despair rain not stopping when a run ends or when going back to title
  • Fixed Exhume ignoring hand size limit
  • Fixed lacrima in collection always showing even though they weren't discovered yet
  • Fixed card score not working correctly (thanks Qwerty)
  • Fixed fight not set to done when all enemies were captured or all lacrima were stolen and leaving no lacrima to choose from (thanks Qwerty)
  • Fixed card scaling issue in game end screen when having lots of cards in the deck and switching to "Statistics" tab
  • Fixed disappearing blessing rewards when choosing a blessing reward, opening inventory, and closing inventory
  • Fixed bug when selling a card in a shop while having a full satchel
  • Fixed menu issue when getting new curse outside of a fight (thanks Auri)
  • Fixed bosses triggering "Damage Taken" while having Immunity (thanks Qwerty)
  • Fixed capture not revealing next enemy during player's turn
  • Fixed issue where casting Automaton + Void (or any other offence lacrima) on an empty lane would cause a spell not to work again in the rest of the fight (thanks Auri)
  • Fixed issue where "Magic Hand" would trigger at the start of a fight, but no enemies were revealed on the board yet (thanks Auri)
  • Fixed issue where playing a spell with Offering + Automaton on an ally creature would only play Offering and then stop casting (thanks Auri)

Files

faith-in-despair-html5.zip Play in browser
Version 15 1 day ago
faith-in-despair-linux.zip 125 MB
Version 27 1 day ago
faith-in-despair-mac.zip 121 MB
Version 24 1 day ago
faith-in-despair-windows.zip 111 MB
Version 27 1 day ago

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