DevLog #2 - Crowd Control
Catty & Batty: The Spirit Guide » Devlog
Here's the second devlog entry!
Full changelog:
Fixes:
- Fixed mouse mode making it possible to go through totally blocking heartvines
- Fixed an error that allowed Batty to delete leaf piles
- Noticed an error with pre-placed boxes, they get ignored
- Started making an in-game console
- Figured out that gridmanager got the gamemaster too late, so i added it in Awake()
Features & Content:
- Changed the border of the levels (no more pure black walls)
- Added keyboard keys and mouse middle click (to send spirits)
- Display hint to press V / Square / Xbox X to send spirits (just plain old text for now)
- Preview spirit movement with C / Triangle / Xbox Y
- Drew “generic” spirit
- Planned & Implemented level 28
- Changed layout of level 1
- Added mouse support for overworld
- Player progress is now saved (overworld doesn’t start with all levels revealed, this also includes cursor style)
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Catty & Batty: The Spirit Guide
Cooperatively build a path to guide spirits home 👻🐈🦇
Status | Released |
Author | muddasheep |
Genre | Puzzle |
Tags | 2D, Black and White, Casual, Cats, Controller, Cute, Feel Good, Hand-drawn, Local Co-Op |
Languages | English |
Accessibility | Color-blind friendly, Subtitles, High-contrast |
More posts
- Experimental MacOS BuildJun 12, 2022
- Console Launch and Content Update (New Game+)Oct 28, 2021
- Small UpdateJul 03, 2021
- New language, Soundtrack EPApr 18, 2021
- More Languages!Mar 15, 2021
- DevLog #15 - New Languages | Final Devlog!Mar 01, 2021
- DevLog #14 - RELEASEFeb 10, 2021
- DevLog #13 - My Art WorkflowJan 27, 2021
- DevLog #12 - Top 10 New FeaturesJan 11, 2021
- DevLog #11 - Names in the CloudsDec 19, 2020
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