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Catty & Batty: The Spirit Guide
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Devlog
Experimental MacOS Build
June 12, 2022
by
muddasheep
🍎There is now an experimental MacOS build available! It is not notarized, so you may have to do a few extra steps to get it working. I have tested it on a friend's machine, and we got it working wi...
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Console Launch and Content Update (New Game+)
October 28, 2021
by
muddasheep
Dear friends of cats and bats! Catty & Batty got released on all major consoles recently, and after watching several streams and videos, I've begun fixing a few minor things. And while working on this...
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Small Update
July 03, 2021
by
muddasheep
Hello everyone! Here is a small update: Added D-Pad support for regular gameplay (thanks to Pinkerator) Fixed bug in menu where sometimes controls would not disappear (thanks to MGC) Fixed a small lay...
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New language, Soundtrack EP
April 18, 2021
by
muddasheep
The soundtrack EP for Catty & Batty is finally available on Spotify! https://open.spotify.com/album/0JGveIuzX2SjkGUG3B9e8w The EP consists of seven songs (plus two "intermissions"), and includes two n...
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More Languages!
March 15, 2021
by
muddasheep
Hello everyone! Catty & Batty is now also available in Brazilian Portuguese and Japanese! Brazilian Portuguese translation was done by Nana and Nome , who are also working on an Afraid of Monster Dema...
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DevLog #15 - New Languages | Final Devlog!
March 01, 2021
by
muddasheep
The final devlog is here! The latest patch contains 4 new languages ( Russian, German, Austrian, Finnish ) and a few more things. Check out the video for stream highlights. Thank you all for watching...
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DevLog #14 - RELEASE
February 10, 2021
by
muddasheep
✨ The game has finally launched! ✨ Here is the full changelog: Fixes: Fixed Hedgar looking like Catty before moving in level 17 Fixed spirits getting boosted in level 22 when moving closer to them...
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DevLog #13 - My Art Workflow
January 27, 2021
by
muddasheep
Devlog number 13 is here, this time showing my workflow for the art assets: Here is the full list of changes: Fixes: Fixed placing boxes when choosing to “Continue” in pause menu Fixed resolution...
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DevLog #12 - Top 10 New Features
January 11, 2021
by
muddasheep
Fixes: Fixed effects and music not being on by default Fixed options not having “return to title” in some cases on overworld Fixed WASD moving the player 2 spaces at a time on overworld Fixed hear...
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DevLog #11 - Names in the Clouds
December 19, 2020
by
muddasheep
Fixes: Characters no longer follow mouse when mouse is outside game Fixed being able to press build and cancel at the same time which would cause building/deleting towers every frame and lots of noise...
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DevLog #10 - Stream Reactions
December 05, 2020
by
muddasheep
#steam, #twitch
Catty & Batty got streamed on twitch for the first time , and it was a really fun learning experience! There will be a live stream on Twitch next week, December 11th, 2pm CET: https://www.twitch.tv/m...
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DevLog #9 - Finish Your Game Jam
November 21, 2020
by
muddasheep
#soundtrack
This is a major update to the game! As part of the " Finish Your Game " jam, I've put a lot of effort into this update to try and make it feel like a (more or less) finished game. The game is still no...
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DevLog #8 - New Music
November 07, 2020
by
muddasheep
Fixes: Fixed an issue where the options wouldn’t get read/saved correctly due to universemaster being there twice for one frame Fixed issue with sprite shader, where receiving lights would not allow...
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DevLog #7 - Splash Screen
October 24, 2020
by
muddasheep
Features New splash screen New transition from splash screen to overworld New intro scene (not yet implemented)...
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DevLog #6 - Scene Transitions
October 10, 2020
by
muddasheep
New scene transitions are here! Here is the full changelog: Features: New art for scene transitions Added sleeping animation for all of the 8 spirits and a “zZz” sleep status icon Added shrompwave...
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DevLog #5 - Back On Track
September 26, 2020
by
muddasheep
#devlog, #gamedev
Things are coming along nicely! Here is the complete changelog: Fixes: Can’t build boxes on eyeflower and heartbeans anymore Hide Hedgar from level complete popup when he’s not there yet Fixed pre...
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DevLog #4 - So Many Options
September 12, 2020
by
muddasheep
#devlog, #gamedev
The options menu is taking a bit longer than estimated! But progress is progress :D A new version of the game will be uploaded as soon as everything is stable again. Here is the full changelog: Fixes:...
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DevLog #3 - Thirty Levels
August 22, 2020
by
muddasheep
The game now contains all 30 levels, which is quite important! It means that the basic structure is now complete and I can fill in all the tasty little details, sounds and music. Of course, the levels...
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DevLog #2 - Crowd Control
August 07, 2020
by
muddasheep
Here's the second devlog entry! Full changelog: Fixes: Fixed mouse mode making it possible to go through totally blocking heartvines Fixed an error that allowed Batty to delete leaf piles Noticed an e...
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DevLog #1 - Introduction
July 25, 2020
by
muddasheep
#devlog
DevLog for my new game Catty & Batty 2 is starting now! Contents of the video: Current status, what's to come, and a little look at how the project came to be. More devlogs will follow!...
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